﻿//----------------------------------------------------------------
// Copyright (c) 2011-2013 
// All rights reserved.
// Author: Ben DaoWei 
// Contact: bendaowei@gmail.com
// Web Link: http://xnaeditor.codeplex.com
// ----------------------------------------------------------------


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UnityEngine.Core
{
    public class Prefab : UnityEngine.Core.Component
    {
        public Prefab()
            : this(null)
        {

        }

        public Prefab(GameObject gameObject)
            : base(gameObject)
        {
        }

        [Editable]
        public string Path
        {
            get;
            set;
        }
    }
}
